I don't use the wait feature, but sleep is an integral part of the game with hunger/thirst/sleep survival.Ĭonsequence is a large part of it (e.g.
I also run with self-enforced permadeath for both me and NPCs. The idea is to take Fallout 4's world and factions and decide how to roleplay a character that is not the Sole Survivor and trying to act and behave in ways that are consistent with what that character believes and knows. Yik-Sian James Seow: Yes, that's about right. Is that basically right? Am I missing anything important? Waypoint: I’ve been watching you play this running, modded game of Fallout 4 (and now New Vegas ) for like eighteen months now, but I think I only wrapped my head around what you were fully doing a earlier this year: Through a combo of mods, you’re playing the games as post-apocalyptic sandboxes, taking the role of random characters associated with factions, and with randomly rolled motivations/allegiances/moral codes. Through his own custom-built list of random events, additional character creation steps, and a dedication to roleplaying instead of playing only to win, Seow has effectively turned himself from a Fallout player into something more like a pen-and-paper-style Fallout Game Master.Īll of this is compelling enough on its own, but Seow’s campaigns are even more interesting when understood in the context of Fallout 76, Bethesda’s next game in the franchise which transforms it from open-world, story-driven, single player RPG into a multiplayer survival game with a focus on crafting and lots of room for player-vs-player action. Other mods are all about roleplaying, like Another Life which casts the player not as the canonical “sole survivor,” but instead as one of 36 other possible starting positions, like Courier, Doctor, Mercenary, or Lawyer.īut it isn’t only the mods that transform Seow’s game. Some inject major changes into the game’s content or mechanics, like True Storms (which adds intense weather effects and environmental hazards) or War of the Commonwealth (which dramatically increases the amount of NPC activity in post-apocalyptic Massachusetts).
The most obvious difference is that I played at launch and Seow is playing three years later with the support of mods. But Seow establishes trade routes and builds self-sustaining communities. Sure, I tinkered a bit with the game’s open world settlement system, making basketball courts and the occasional farm. Seow’s Fallout 4 places him as a nobody caught up in a factional conflict bigger than he can ever really overcome. My experience with the game cast me as the wasteland’s chosen hero in his fight for android equality.