

The Beastmen units, on paper, may not seem all that competitive. The enemy AI was rarely given the chance to hold any kind of typical formation, as they were forced to react to hidden units on their flanks, or were simply encircled from the very start. This isn't unique to this race and you'll likely have seen the Greenskins, in particular, make good use of this tactic, but nobody does it quite like the Beastmen.Īlmost every battle I played ended up being defined by the decisions I was making during the deployment phase. Not only does their default stance on the campaign map give them a chance to ambush their opponents, even after moving, but they have some brilliantly weird deployment tricks to muck around with too.Ī good number of the Beastmen units can take advantage of something called vanguard deployment, which allows them to start the battle much, much closer to the enemy force. The Beastmen, it turns out, are the absolute masters of surprise. Thankfully, what they may lack in thematic subtlety, they more than make up for with their approach to combat.


What have you done, Boris?Ĭall of the Beastmen was my first introduction to this particular Warhammer race and I'd been hoping for a little more than that, if I'm honest. As a result, the campaign tasks you with sacking tens of human cities and eventually injuring Boris to claim your revenge. Even post-Brexit, I can't help but enjoy the idea of a hero called Boris. The opening cinematic explains that your man, Khazrak The One Eye lost his other eye whilst battling an Empire lord by the name of Boris Todbringer. And, well, they're not hugely complicated creatures. I'm more of a Total War guy than I am a Warhammer Fantasy buff and so I didn't have much in the way of expectations for the Beastmen.ĭeciding to start with the new 'Eye for an Eye' story campaign rather than the full sandbox offered by the Grand Campaign, I was given a sense for what motivates this particular faction.
