


But for now, I'm first placing everything in Unreal Engine.Īs of 1 august 2019, I have modeled and/or placed in Unreal Engine:

I hope that the polycount of this map mod will stay relatively low, so people can easily run the map on GTA 5. Also, my work in real life should not be too much of a problem. I think I have enough knowledge from 3dsMax and Unreal Engine to do this. It may sound impossible, but I'm motivated and months of work don't bother me. This could be a very nice portfolio item I think, and even more when done individual with only a small amount of help by others. Though, I would like to keep it that way. Of course, Vice City may be a rather small map, but recreating it with HD models - mostly modeled by myself and made up-to-date with modern buildings - is of course very time consuming and challenging when done by only 1 person. Later, I'm considering converting it all to GTA 5 as a map modification (add-on). The idea is to recreate the relatively small map of Vice City in 3D, updated to the 2010's, and place it into this game engine: Unreal Engine 4 by Epic Games.
