


One of the two mages in the team that focuses mainly on Air and Water elements. Rain, Healing Ritual, Restoration, Ice Fan, Winter Blast, Armour of Frost, Global Cooling, Electrical Discharge, Dazing Bolt, Tornado, Teleport, Pressure Spike, Chain Lightning, Raise Bone Widow, Mosquito Swarmįunction: dealing magic damage and support Elf - Flesh Sacrifice ability gives them additional AP and increases their damage. Has two teleportation abilities and one that allows them to receive 2 additional AP if there is a situation that requires you to finish someone off or escape. This character can deal with physical armor (by using abilities and regular attacks) as well as magic armor (by using arrows). Because of that you should invest a lot of points in Huntsman and Ranged abilities and add a few points (or finding a gear) to Scoundrel. This character is 100% focused on dealing damage from a distance. Tactical Retreat, Elemental Arrowheads, Sky Shot, Pin Down, Ricochet, Barrage, First Aid, Ballistic Shot, Marksman's Fang, Arrow Spray, Adrenaline, Cloak and Dagger, Chloroform

Human - has a talent that increases Initiative and critical hit chance as well as Encourage ability. Dwarf - has a talent that increases vitality and dodges

Polymorph helps in dealing a lot of damage and makes moving around a battlefield easier. Warfare abilities are for breaking enemy physical armor and inflicting various statuses. This character is great for fights at a short distance and is used for dealing damage and receiving them from enemies that focus their attention on that character. This is a classic team that works for most RPGs - a resistant warrior that focuses enemies' attention, an archer that fights from a safe distance and two mages that have access to various spells.īattle Stomp, Bouncing Shield, Whirlwind, Provoke, Battering Ram, Phoenix Dive, Crippling Blow, Tentacle Lash, Spread Your Wings, Medusa Head, Skin Graft, Onslaughtįunction: being a tank and dealing damage at a short distance
